a short political satire clicker game where you "balance" resources to keep your people in order and obedient.

raise your trust and resources to gain influence, if your influence falls to low your people will revolt.

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This is a really fun spin on the theme - and I love that you've made an incremental game that's as much about loss aversion as it is accumulation. My only real notes are related to UX/Feedback stuff - namely that it'd be useful if each time you clicked a resource generator it added to a counter and popped up a little "+1 MONEY" or whatever - I think this would make it easier to know when you have enough to spend and would also clarify what each button provides.